Ideas cost a flat 400 Monarch Power each to unlock, though there are some bonuses that can reduce this cost. Like Technologies, Ideas are grouped by their associated Monarch Power type - Administrative, Diplomatic, and Military. As you level up your Administrative Technology, you'll be able to unlock and purchase Ideas. This means that holding off on embracing Institutions can severely hamper your leveling up! Ideas The longer an Institution exists, every nation that has yet to embrace it will receive a scaling penalty to their Technology costs. The cost is usually very high, based on the total Development across your entire empire, but Provinces in which the Institution has fully taken root do not count toward the cost.Įmbracing an Institution grants a permanent bonus. When an Institution is present in one or more of your Provinces, you can spend money to embrace it, making it a permanent part of your society. Institutions spread faster in highly-developed Provinces, and developing a Province that doesn't have all the current Institutions will give it instant progress toward one that it's missing. When an Institution appears, it begins in a single Province and slowly spreads. A new Institution appears roughly once every fifty years, starting in 1450. Institutions are global concepts that shaped the thinking of the world during the years of Europa Universalis 4. As such, it's recommended that you always level up a Technology the moment you have the Monarch Power to do so. Technologies represent important advancements, unlocking new buildings and unit types. This prevents any country from getting too far ahead and allows those that fall behind to catch up. Leveling up a Technology costs more before the appropriate year, and progressivley less afterward.
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Corruption can be reduced by spending money to fight it in the Economy Tab.Corruption grows if you have too much non-Core land.
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Steals income from your treasury each month.Certain events and decisions will impact Stability, usually by reducing it.Administrative Power can be spent to increase Stability.Determines the overall contentment of your people.
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Maximum Sailors is determined by coastal provinces.Maximum Manpower is determined by provinces.Refills slowly each month, at a percentage of your maximum total.Spent to recruit and replenish land regiments.Monthly upkeep can lead to negative income.